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Our team is composed of all-round talents, including business managers, content planners, character modelers, engine artists, engine programmers, and data processors. We have a sound after-sales service system, and we are committed to providing you with the latest metaverse development services in all aspects!

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Innovative research and development based on metaverse technology, providing enterprises with comprehensive and diversified metaverse products and overall solution services.

Immersive CAVE Solutions
Naked-eye 3D Films
Metaverse Cultural and Tourism Products
Customized MR Industry Solutions
Customized VR Industry Solutions
XR Offline Entertainment Products
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We create high-quality projects for you, providing high-standard services and top-notch products. Our projects have covered more than 100 scenic spots and shopping malls.
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VR Large Space ROI Analysis
VR Large Space ROI Analysis
Wed Aug 05 01:24:53 CST 2026 VR Large Space ROI analysis should not try to prove that every free roam VR project pays back quickly. Some do. Some do not. The useful question is narrower: does this venue have the traffic, space, staff, and content plan to turn a multiplayer VR attraction into a repeatable revenue unit? In 2026, buyers are […]
VR Large Space Project Cost and ROI Guide
VR Large Space Project Cost and ROI Guide
Tue Aug 04 00:16:40 CST 2026 A VR Large Space project cost and ROI guide should be built from the venue floor, not from a supplier’s best-looking package. The attraction may use headsets, tracking, multiplayer software, props, and mapped content, but ROI is created by visitor flow. If the room cannot move groups smoothly, the business will struggle even when the […]
VR Arena Cost Explained
VR Arena Cost Explained
Mon Aug 03 00:21:09 CST 2026 VR arena cost is often misunderstood because the word arena can mean very different things. One supplier may use it for a small group VR room. Another may mean a mapped free roam battlefield. A third may be selling fixed headset stations under an arena brand. Before asking what a VR arena costs, the buyer […]
Free Roam VR Cost Analysis
Free Roam VR Cost Analysis
Sun Aug 02 00:19:07 CST 2026 Free roam VR cost analysis gets messy when buyers treat every open-room VR attraction as the same thing. The phrase sounds simple: players walk freely inside a virtual world. In practice, the budget changes with room size, tracking method, player count, content type, props, staff workflow, and how much responsibility the supplier carries after delivery. […]
VR Large Space Cost Guide
VR Large Space Cost Guide
Sat Aug 01 01:33:36 CST 2026 A VR Large Space cost guide should start with one warning: the headset is not the attraction. Buyers who price only headsets, PCs, and a room rental usually miss the work that decides whether the venue can operate every day. In 2026, this matters more because shopping malls, family entertainment centers, and tourism blocks are […]
VR Large Space Equipment Guide
VR Large Space Equipment Guide
Fri Jul 31 00:25:14 CST 2026 A VR Large Space equipment guide should cover the full operating stack, not just headsets. The headset is visible, so it gets attention. But a commercial free roam VR attraction also depends on tracking, computing, network stability, room design, props, content, staff tools, sanitation flow, and maintenance habits. If one layer is weak, the visitor […]
Benefits of VR Large Space Attractions
Benefits of VR Large Space Attractions
Thu Jul 30 00:31:18 CST 2026 The benefits of VR Large Space attractions come from one simple difference: visitors are not just watching or trying a device, they are moving through a shared virtual world. That changes how the experience feels and how the venue can sell it. For shopping malls, family entertainment centers, tourism blocks, and indoor theme park zones, […]
VR Arena vs Free Roam VR
VR Arena vs Free Roam VR
Wed Jul 29 00:15:26 CST 2026 VR Arena vs Free Roam VR is a comparison that buyers often frame too sharply. In practice, a VR arena is the managed physical venue, while free roam VR describes how players move inside the experience. Many free roam systems operate inside an arena. The real question is whether the project should be designed around […]
How Does VR Large Space Work?
How Does VR Large Space Work?
Tue Jul 28 00:20:18 CST 2026 VR Large Space is easier to understand when you stop looking at the headset first. The real product is the room. A physical venue is measured, mapped, and turned into a multiplayer virtual scene. Visitors wear VR headsets, step into the play area, and move inside a digital world that respects the same rough limits […]
Why Theme Parks and Tourism Operators Are Choosing XR Attractions
Why Theme Parks and Tourism Operators Are Choosing XR Attractions
Mon Jul 27 00:23:35 CST 2026 Theme parks and tourism operators are choosing XR attractions because they need experiences that can work inside existing visitor flows. The old answer to growth was often more land, bigger rides, or another outdoor show. Those options still matter, but they are slow, expensive, and sensitive to weather. XR attractions give operators another tool: a […]
Future of XR Attractions for Commercial Venues
Future of XR Attractions for Commercial Venues
Sun Jul 26 00:07:35 CST 2026 The future of XR attractions for commercial venues is going to be judged by repeat use, not by the first weekend crowd. Shopping malls, family entertainment centers, cruise retail zones, and mixed-use destinations can all launch a new immersive attraction with noise. The harder part is getting people to come back, bring friends, book parties, […]
Future of Immersive Entertainment for Theme Parks and Tourism Operators
Future of Immersive Entertainment for Theme Parks and Tourism Operators
Sat Jul 25 00:04:21 CST 2026 The future of immersive entertainment for theme parks and tourism operators will be less about bigger screens and more about better operating logic. Visitors still enjoy spectacle, but operators now need attractions that can handle weather risk, shorter attention spans, group traffic, staffing pressure, and repeat marketing. A beautiful immersive room that cannot move people, […]
about
us
MiXR Co.,Ltd. is a sub-brand under the metaverse cultural tourism sector of Dene Intelligent Valley Technology. Possessing eight years of innovative research and development experience in the Metaverse, it aims to create a new generation of offline entertainment solutions - Metaverse Sci-Fi Amusement Park. Its product line includes many popular Metaverse cultural tourism products such as XR Infinite Space, Immersive Theater, NexStorm Theater and Flying Theater.

At present, we provide standardized products, content customization and other services to all sectors of society, create a variety of MR cultural and entertainment products and naked-eye 3D immersive spaces ,and offer the development of VR/MR/CAVE interactive programs. We serve enterprises both at home and abroad, and our partners come from various fields, including cultural tourism, culture and entertainment, education, military, medical care, real estate, fire protection, exhibition display, and industry.
20+ Domestic and International Awards
08+ years of Metaverse Research Experience
100+ Covering spots and theme parks
100+ software copyrights
awards
High-tech Enterprise
Outstanding VR+ Cultural and Tourism Enterprise
One of the Top 100 VR & AR Enterprises in Asia
Member Unit of Guangdong Province Virtual Reality Industry Technology Innovation Alliance
High-tech Enterprise
Outstanding VR+ Cultural and Tourism Enterprise
One of the Top 100 VR & AR Enterprises in Asia
Member Unit of Guangdong Province Virtual Reality Industry Technology Innovation Alliance
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