MiXR Co.,Ltd. has 8 years of innovative R&D experience in the metaverse. It aims to create a new generation of offline entertainment solutions - Metaverse Sci-Fi Amusement Park. Its product line includes many popular Metaverse cultural tourism products such as XR Infinite Space, Immersive Theater, NexStorm Theater and Flying Theater.
Meanwhile, it provides services such as standardized products and content customization to all sectors of society. It creates a variety of MR cultural and entertainment products, as well as naked-eye 3D immersive space products, and offers services like the development of VR/MR/CAVE interactive programs. Serving enterprises both at home and abroad, its partners come from various fields, including cultural tourism, culture and entertainment, education, the military, healthcare, real estate, fire protection, exhibitions, and industry.
The main software engines for developing VR content are two mainstream ones: UE5 (Unreal Engine 5) and Unity3D. Our company's technical team uses these engines for content development and has six years of development experience. Unreal Engine is a next-generation game engine developed by Epic Games (owned by Tencent). It is well-known for its realistic graphics and powerful physical simulation effects. Currently, the famous battle-royale game "PlayerUnknown's Battlegrounds" was developed using the Unreal Engine.
DirectX 11 & 12 Rendering Functions:
The Unreal Engine supports advanced DirectX 11 and 12 rendering functions. For example, it offers panoramic HDR reflections, thousands of dynamic light sources per scene, polygon tessellation and displacement that can be programmatically manipulated by artists, physically-based shading and materials, and IS lighting overview files.
The Cascade VFX visual effects editor offers the tools necessary for creating intricate and complex visual effects such as fire, smoke, snow, dust, soil, and rubble. The Cascade pipeline includes a fast, low-consumption GPU particle simulation and a collision system that can interact with the depth buffer. Millions of dynamic particles can receive and emit light within the scene. Moreover, you can control various particle attributes, including size, color, density, attenuation, and elasticity.
The post-processing special effects function of the Unreal Engine allows you to effortlessly adjust the appearance and atmosphere of a scene. Movie - grade special effects are readily available, including environment cube mapping, ambient occlusion, light bloom, color grading, depth of field, eye adaptation, lens flare, light shafts, temporal anti - aliasing, and tone mapping. The above are just a few of the functions listed.
The Unreal Engine features the new-generation UnrealScript! For high-performance and highly specialized tasks, you can use C++. For simple logic and state switches, you can use Blueprint. By combining Blueprint (visual programming) and C++ programming, powerful human-computer interaction operations can be achieved.